Though we haven’t yet covered it here on GG, Konami recently unveiled the new Metal Gear dubbed Metal Gear Survive, keep in mind that this is the first Metal Gear to be released since the departure of famed Metal Gear godfather and movie buff Hideo Kojima. It won’t take you long to discover that the fan response to the reveal was… negative. The Metal Gear franchise, known for it’s lone-wolf tactical stealth cinematic approach has now turned into a 4 player co-op zombie survival shooter. It’s almost as if Konami googled “Meta words for millennials” and made a video game based on the top result. But despite the skepticism of its fan base, while speaking in Cologne, Konami’s brand manager, Richard Jones, has since tried to better explain what the newest addition is all about, beyond that all-action trailer.
“When your soldier wakes up, they are in a desert landscape,” Jones tellsEurogamer, explaining that a wormhole has sucked fleeing Mother Base staff into a foreign dimension (Snake and Miller have bunked off to take part inPhantom Pain‘s timeline, you see). “A very forbidding, foreboding, alien-looking landscape with lots of twisted wreckage and lots of things that have fallen through this wormhole. This is where the co-op comes into this game. You’re not alone; there are other people there, and in order for you to survive and in order to be successful, you need to work as a team.
“Co-op is only one of the gameplay mechanics. Obviously Metal Gear is well-known for its stealth, that is, primarily, what makes Metal Gear. There is stealth in it, I know when you’re watching the trailer it’s all very action-packed and it doesn’t really elicit that feeling, but there will be stealth and one of the really interesting things that we will be exploring and playing with is how stealth and co-op can actually co-exist. We’ve formed gameplay that that kind of allows and enhances that.”
Speaking to the supernatural elements present in the trailer—which I have my personal reservations with at this early stage—Jones says these “massive biological threats” are but a teaser of what’s to come, and that success is hinged upon a reliance on “new and alternative weapons.” Judging by yesterday’s short, that appears to be heavy artillery and futuristic bows that shoot fire arrows- which of course doesn’t exactly imply stealth tactics, although it is very early days yet.
Again, we understand Metal Gear Survive will be more of an offshoot and won’t be full-priced come released. Echoing this point, VG24/7 quotes Jones as saying: “It’s a side-story, a spin-off if you will, that takes place in an alternate timeline. We’re going to incorporate the whole theme of survival.”
Though the tensions are high and indecision grips at Metal Gear fans, I think we can all agree that a Metal Gear Solid Pachinko machine is sounding pretty good right about now.