The Xbox One is slowly beginning to open up to its full potential with an increasing game selection, convincing people to leave the safety of their Xbox 360’s and cautiously embrace the next Generation, a generation that that’s exploding with exciting new Games, Apps and giant Mechanical gun slinging robots. Wait… Gun slinging robots?
Yes it’s true! Developer Respawn Entertainment have released a closed beta for their upcoming game Titanfall, one that I was fortunate enough to receive an invite to so I could get behind the game and see what makes it tick. I’m writing this article at 1:00am, so you can imagine just how hard it was for me to put my controller down. Needless to say, the game is fantastic.
The Titanfall beta pits you and up to 5 other pilots against an oppressing team of enemies both other gamers and AI troops known as “Grunts” players spawn immediately as a Pilot, equipped with a standard Assault rifle, Anti-Titan Weapon and Secondary firearm. Pilots are very agile and perform daring acts of Parkour as you wallrun across buildings, use your Booster pack to double jump and your fancy hightech suits which come complete with a shiny new HUD and No falling damage.
A countdown timer measures how long you have to wait until the Pilot can spawn his Titan – A massive Mech with considerable firepower and high resistance to damage, it’s movement speed however is rather slow and skilled ground troops can outmaneuver your new best friend. Calling in your Titan results in a Gun ship dropping your mech from Orbit, the result is your biggest gun dropping from space like a rock, which is known as a “Titanfall” with a little luck, you can crush both enemy pilots and Titans alike with your falling mech!
Pilots can choose to hop into their Titans and storm the field, or allow the massive robot to roam around on it’s own using the Games AI, you can also command your Titan to hold down a position for defensive capabilities. These skulking masses of disaster stand about 50 feet tall and come with a choice of a “Quad-Rocket” Rocket Launcher, a Powerful Semi-Automatic Flak Cannon and a 50 Caliber full auto Chain Gun. These Titans would surely dominate the field if it weren’t for the Pilots crafty Anti-Titan weapon, and Agile moves.
To counter-act the raw power of the titans, Each Pilot you create comes with your choice of Anti-Titan weapon, the younger sibling of the Titan equipment. Choose between a Powerful Rocket Launcher or “Sidewinder” Chaingun to do massive damage to Enemy titans. In addition, Pilots on the ground have the ability to “Rodeo” the Titan, crawling up on it’s back and ripping away it’s armor to expose a weak point where your small arms can land heavy hits, be warned however, that Titans are hulking masses and can crush Pilots beneath their feet.
My main concern with this game, knowing how much detail and variety it brought to movement and gun-play was the controller scheme. I feared that they would be bulky and awkward, however this is most certainly not the case. The Control Schemes, (Yes there is more than one default layout!) are very similar to that of your Typical First Person shooter. From my very first match the game already felt familiar in my hands, and I had little trouble adjusting to the subtle changes that the game had to make to accommodate the ability of total creative freedom. I was running up and across objects and wall-hanging with my gun at the ready like a pro in less than an hour. From there, it’s up to you how you want to play and how you plan to dominate your enemy.
Starting today (February 16th, 2014) the Titanfall Beta is becoming available to everyone with an Xbox One console and Respawn has announced that it may also be opening up the PC Beta for people to play at their leisure until the Beta closing period on February 18th. So get downloading!
The Official full North American release of Titanfall is set March 11th on Xbox One and PC, and March 25th on the 360.